![]() ![]() While I’m unsure exactly what % of crit this gives, I assume it’s the same as the wand version, +15%.Įssentially a permanent damage increase. If your main damage output wand involves lots of bouncy/rolly/slow/piercing projectiles, the perk’s very much worth it, otherwise however the perk doesn’t really provide any benefits that good aim wouldn’t get you. Sometimes hard to notice on some wands like the basic starting blaster, but very easily noticeable on bouncing projectiles.Ī pretty solid perk, but I would say it largely depends on your wand/spell loadout as to if you should take this or not. Homing ShotsĪll projectiles home towards enemies very slightly. Offensive PerksĪny Perk that directly increases your damage or makes it easier for you to deal damage. While these are positive effects, (or positive for some playstyles, and not others) most players will not get much use out of these.Īn exclusive category that I would rather not use, F tier perks include anything that I would actually argue is either overall detrimental to a run, or just plain useless. Mostly bad perks you should avoid taking in comparison to other perks. Maybe the effects of the perk can easily be replicated by a Wand/Item or gotten around by good players, but these are still okay to have. B perks might be situational, have big upsides and big downsides, be a matter of preference, or simply be solid perks, but aren’t as impressive as A or S perks.Īn okay perk and certainly better than nothing, but you can do a lot better. Most players will want to take these upon seeing them, but an individual A-tier perk might not make or break a run.Ī pretty good perk, but there are a reasonable number of situations where you might not want to take it. Not quite as overpowered as S but still very strong. You will essentially always want to pick these up unless other S-tier or A-tier perks are present. Provides amazing bonuses, perhaps too strong. The “Ratings” are a shorthand I’m using to essentially make a Perk tier list, so those who don’t want to think about the game much can just grab whatever’s good. Any additional notes that stray from the Perk’s actual description will be written out of bold here, like explaining exactly what a vague effect is or any hidden effects people discover. When I list a perk, I’ll do so in this format: Perk Nameĭescription. Plus, it lets me give some feedback to the devs in the game’s Early Access state. 4 copies makes medic hiisi heal you.A guide on all the Perks I could find, so you know which to pick up and which to disregard. Maybe it will again some day.Īs of October 21, 2020, More Love stacks. They're off the screen in just a few frames, even if they bounce off a wall along the way.Įxtra Health per Heart doesn't stack, though I'm told it used to. I have 3 copies of it, and when I kick exploding boxes they fly away crazy fast. Maybe it's just wishful thinking.Īs of February 16, 2020, Don't Skip Leg Day definitely stacks. I can't guarantee it, but it does feel more effective. Picking it twice is about the limit if you want to keep it easy. The pedestal gets crowded and it's easy to accidentally grab the wrong one. Be careful, picking it too many times makes it hard to pick the perk you want. It's never a guarantee.Įxtra Perk always adds one perk to the list. Each copy improves your odds of the other perks remaining, but there's always a chance of losing them. Not sure if it's multiplicative or additive. So the more copies you have, the longer you have to wait for it to fill.įaster Movement definitely stacks as of February 16, 2020. One downside is that it doesn't increase how fast your levitation meter refills. Strong Levitation stacks, but without numbers to check it's hard to tell how. I had Attract Gold at the time, and it made counting difficult. Trick Greed seems to make more nuggets, but I can't tell how it stacks. Two copies of Greed make each nugget worth 40 instead of the 30 you would expect from additive stacking. ![]() Greed stacks multiplicatively with itself and Trick Greed. This is not an exhaustive list, and it's subject to change. ![]()
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